UE 5.7
Build a Telekinesis System in UE5
Grab, move, and release physics objects with a first-person telekinesis system and hand animations.
About this tutorial
Learn how to create a animated telekinesis system in Unreal Engine 5.7.
In this tutorial, we build a first-person physics interaction system where the player can:
- Grab objects
- Move physics actors
- Release Objects
- Play proper hand animations while interacting
- Open and close the hand dynamically
- Create a more immersive first-person interaction system
🔗 Resources used in this video: https://drive.google.com/file/d/1pAq7jiOKlMOVv7bbzb_NzY84p69_Sn4X/view?usp=sharing
📜 License / Credits: Some third-party assets are used in this tutorial. Full credit goes to the original creators.
Music:
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Lapse - jiglr Licence: Copyrighted, free to use with required attribution Source: https://www.youtube.com/watch?v=Vaj_G64IYSs
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Crested - Kia License: Free for use under CreatorMix Content License Source: https://creatormix.com/album/indigo-64.html?track=322